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Yazeba's B&B

System

My place in Utrecht (ask in the Discord)

VTT

4

Players

No

Recorded

Yes

Safety tools

Welcome to Yazeba's Bed and Breakfast! A slice-of-life tabletop RPG about a heartless witch, an ever-changing house, and all the folks who have made their home inside. You can play as one of the wondrous long-term residents or quirky guests. An adventure might take us through heaps of laundry or on an expedition into the basement, who knows what might happen when we organise a surprise birthday party or go fishing, help is always needed in the kitchen for a breakfast feast, and then there's that time the witch's shadow went missing...

There is room for everyone in this beginner friendly, rules light, narrative driven game: no need to bring, prep or know anything about RPGs. As concierge of the B&B I will bring all the necessary materials and introduce you to the mysteries of Yazeba's home.


What can you expect?

Each game of Yazeba’s is essentially a one-shot: a standalone chapter that tells the tale of our stay at the B&B. The chapters employ a variety of simple mechanics, all easy to pick up on with lots of room for our joint storytelling shenanigans! There is a kind of legacy element to the game that adds extra flavor, as you can pick a character that comes with the notes and scribbles of those who have played that character before you. You can also choose to ignore those notes and start with a character all fresh and new. As you play, you also get the opportunity to help out with the housekeeping of the Bed & Breakfast by which we can unlock new characters and adventures to play!

This session features “Hey Kid Goes A-Guising” in which Gertrude takes Hey Kid trick-or-treating, but some monsters are more than just costumes...


Communication tools

There’s an Open Door Policy. Together we’ll discuss how to best make use of the X-Card, Lines & Veils and other tools to keep things inclusive, safe and fun for everyone at the table. This means that you can step away from the game or stop any content you are uncomfortable with, no questions asked. Please get in touch if you have any questions or concerns.

 

"Once upon a time, the world was cruel, and there was a witch who knew it well, and so she sold her heart to build a house in the woods where the world could never find her.

At first she would let no one into her fortress. But in the long march of days, a strange thing happened: in her own cold and spiteful way, the witch made a friend... and then another... and then several more, until her house was teeming with colorful faces and complicated lives.

The house would come to be know as Yazeba's Bed & Breakfast, and it would last for a very long time."


TEETH

System

Google sheets & voice on discord

VTT

3

Players

No

Recorded

Yes

Safety tools

<t:1762111800:F>

TEETH: BLOOD COTILLION is a grotesque, single-session, standalone table-top roleplaying game for 3-6 people (including the GM).

It is set during a single night at a high-society ball, in a cursed corner of 18th-century England. The players are formidable assassins, disguised as husband-hunting ingenues, who must root out the occult evil that lurks in the manor, destroy it and, ideally, survive. 

The game uses a simplified version of the Forged In The Dark rules to tell this troubling story of peril and unpleasantness. The ball goers will make horrifying decisions to achieve their victory over the supernatural, and also over polite society. Please note that this is a horror game and will include themes of violence and the occult.

No experience with the system needed and you'll be playing a pre-generated character.

For safety tools we'll be using lines & veils, the X-Card, breaks and an open table. We'll also be covered by the Open Hearth Gaming Community Code of Conduct.


Apocalypse World

System

Zoom and Google Sheets

VTT

4

Players

Yes

Recorded

Yes

Safety tools

Nahual is a tabletop role-playing game about brujos nahuales, humans of mestizo and indigenous ancestry that have the power to shapeshift into an animal form. These nahuales hunt angels to make a living, running a changarro (a business) together to sell the products they make from the bodies of the angels they have killed. These are stories about underdogs, struggling to find their place in a Mexican world of fantastical and overwhelming forces.

Inside you’ll find:

  • Eight unique playbooks, each built to help you create a nahual whose powers and personality are tied to a particular animal. These are: the Águila (Eagle), the Armadillo, the Jaguar, the Mono (Monkey), the Perro (Dog), the Serpiente (Snake), the Tlacuache (Opossum), and the Venado (Deer).

  • Four different types of changarro. Each one is unique in the kind of stories you will be telling and in the mechanics that help you tell those stories. They are: the Taco Truck, the Carnicería (Butchershop), the Cantina, and the Vecindad (Housing Unit).


CW: Violence, Cannibalism, religious themes

System: Powered by the Apocalypse

Duration: Five 3-hour sessions

Breaks: 1 mid-point break per session (10 mins)

Venue: GM’s Zoom

Recording: Yes, but made public only if consent is given by all players

Communication Tools: Lines & Veils, X-card, and open-door policy. Tools can be changed to suit the players.


Under the Autumn Strangely

System

Google sheets & voice on discord

VTT

3

Players

No

Recorded

Yes

Safety tools

<t:1764709200:F>

“Under the Autumn Strangely” is a storytelling game of pastoral horror priming with anachronistic Americana set in a land that Never Was.

Inspired by “Over the Garden Wall” created by Patrick McHale, players collaboratively create a world uncanny and old. Codify and encourage tonal clash as the Three Roles meld whimsy, autumnal melancholy, and dread. Take a wrong turn on a dusty road. Follow the sign past the red barn with peeling paint.

Doubt your senses. Get a little lost. Welcome to the Never Was.

For safety tools we'll be using lines & veils, the X-Card, breaks and an open table. We'll also be covered by the Open Hearth Gaming Community Code of Conduct.

Session will run for two hours with breaks on the hour.

We'll play with character keepers on Google Sheets and voice over Discord.

Session will not be recorded.


TEETH

System

Google sheets & voice on discord

VTT

3

Players

No

Recorded

Yes

Safety tools

<t:1762036200:F>

TEETH: BLOOD COTILLION is a grotesque, single-session, standalone table-top roleplaying game for 3-6 people (including the GM).

It is set during a single night at a high-society ball, in a cursed corner of 18th-century England. The players are formidable assassins, disguised as husband-hunting ingenues, who must root out the occult evil that lurks in the manor, destroy it and, ideally, survive. 

The game uses a simplified version of the Forged In The Dark rules to tell this troubling story of peril and unpleasantness. The ball goers will make horrifying decisions to achieve their victory over the supernatural, and also over polite society. Please note that this is a horror game and will include themes of violence and the occult.

No experience with the system needed and you'll be playing a pre-generated character.

For safety tools we'll be using lines & veils, the X-Card, breaks and an open table. We'll also be covered by the Open Hearth Gaming Community Code of Conduct.


Oddfolk

System

streamyard

VTT

3

Players

No

Recorded

Yes

Safety tools

<t:1763020800:F>

An elderly and exhausted wizard was robbed by a band of thieves, who have taken his music box back to their hideout, the lighthouse on Peacock Point. He'll offer a magic sword to any youthful go-getter kind enough to return it for him. But whatever you do, don't open the music box.

Oddfolk by Maxwell Lander is a simple, slightly whimsical system for running OSR games in a storygame-ish style. The Sinister Secret of Peacock Point is a one-shot module by Brad Kerr, written for Old School Essentials. Both the system and the module are weird-little-guy–centric fantasy. No rules knowledge is required and new players are very welcome.

The adventure is likely to feature some standard-issue fantasy violence, and Oddfolk includes a mild sexual reference. We'll use safety tools including lines and veils, the X card and the open door, and the game will run under the Open Hearth code of conduct. 

This is me taking another swing at running a game after work, which has historically been a rough timeslot to fill on OH. Well, we'll see. 

Sessions will run over streamyard with short breaks on the hour, and will not be recorded. I'll email players a week before our first session to confirm attendance and share play materials. 


Call of Cthulhu

System

5

Players

No

Recorded

No

Safety tools

Wir spielen im Jahr 3000 oder so. Ihr seid Arbeiter auf einer Raumstation am Rande eines schwarzen Loches. Ein halbes Jahr dient ihr auf der Station und habt anschließend ein halbes Jahr Urlaub und mal sehen, wo es euch dann wieder hinverschlägt.


n/a

System

Zoom

VTT

16

Players

Yes

Recorded

Yes

Safety tools

Space Opera RPGs This is another in our series of community discussions, open to anyone for future audio posting. <t:1761483600:F>

Lets talk widescreen, big idea sci-fi. Games of space fleets, interstellar empires, sometimes aliens-- big ideas and lasers. Games like Star Trek Adventures, Traveller, Fading Suns, Space Wyrm vs Moonicorn, Dune, Coriolis, Scum & Villainy, Ashen Stars, Star Wars, Last Fleet, and the like. Topics may include:

  • Games Which Manage Space Opera Well

  • Generational Play

  • Space Combat

  • Making the Alien Weird

  • Mapping, Travel, and Playing with Distance

  • Making Characters Not Feel Small in a Big Universe

  • Colonialism and Empires

  • Collaborative Building

Lowell, of course, has some ideas, and he’ll be leading this discussion group– relying mostly on the participation of folks who join us and desperately filling dead air in between points. Discussion will be open to everyone. We want your input– bring your questions, suggestions, ideas and best practices!

This will be recorded for future posting, but folks are welcome to come and lurk with camera and/or microphone off. This talk will follow the Open Hearth Code of Conduct.


The Unofficial Hollow Knight RPG

System

Het Lab

VTT

5

Players

No

Recorded

Yes

Safety tools

Hope is the ember that flickers in the dark; nurture it, and it shall grow.

The Unofficial Hollow Knight RPG is -you guessed it- the unofficial RPG set in the world of Hollow Knight the videogame. Play as brave little bugs exploring a strange world, search for a solution to the rot that is devastating the tree hosting you kingdom.

Note: Ymir is hosting this game!

What to expect: a GM-ed game of adventure, with detailed tactical combat

Content Warning: violence, death, melancholic atmosphere, bugs.

We will play with the X-card, lines and veils, and open door policy, to keep things inclusive and safe for everyone, as usual.


n/a

System

Zoom

VTT

16

Players

Yes

Recorded

Yes

Safety tools

Cities in RPGs This is another in our series of community discussions, open to anyone for future audio posting. <t:1762002000:F>

What makes a good city in a role-playing game? People, places, factions, rumors? We're going to be talking about that and bringing together your insights. Topics may include:

  • Tools for Building Cities

  • Techniques for making cities feel alive

  • Managing a living city

  • Travel within a city

  • Best citybooks & resources

  • Presenting foreign cities

  • Mapping

Lowell, of course, has some ideas, and he’ll be leading this discussion group– relying mostly on the participation of folks who join us and desperately filling dead air in between points. Discussion will be open to everyone. We want your input– bring your questions, suggestions, ideas and best practices!

This will be recorded for future posting, but folks are welcome to come and lurk with camera and/or microphone off. This talk will follow the Open Hearth Code of Conduct.


Der Sprawl

System

4

Players

No

Recorded

No

Safety tools

Gleite durch die sichersten Computernetze der Großkonzerne. Brich das EIS zwischen dir und deinen Zieldaten.

Lass deine cyber-verlinkte Auto-Schrotflinte leergeschossen auf den Boden fallen, verchromte Klingen aus deinen Fingern schnappend. Stell dich dem Konzern-Einsatzteam in den Weg, um deinem Team die Flucht zu ermöglichen.

Stell den Kragen deiner Synthlederjacke hoch, um Dich vor der Kälte und dem Regen zu schützen. Behalte ein Auge auf die Gasse hinter dem Club, falls deine Zielperson dort auftaucht. Hänge dich an die gepanzerte Limousine und folge ihr durch neondurchflutete Straßenschluchten.

Dreh den Alarmsystemen den Saft ab. Überwinde die Mauer zum Konzerngelände. Schleiche dich um die Wachposten herum. Finde und sichere den Prototypen. Verschwinde wieder, unbemerkt von den Rotordrohnen.

Ganz gleich, welche deine Geschichte ist: Du bist eine verleugbare Ressource der multinationalen Großkonzerne, operierst im kriminellen Untergrund und führst im Geheimen ihre Aufträge durch. Du bist ein Werkzeug, frei verfügbar, professionell und – letzten Endes – entbehrlich.

Der Sprawl ist ein Missions-basiertes Cyberpunk-Rollenspiel in einer dreckigen Zukunft in Neon und Chrom für einen Spielleiter und 2-4 Spieler.


Blades in the Dark

System

Discord

VTT

4

Players

No

Recorded

Yes

Safety tools

Game/Setting: Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

Media touchstones: Mistborn, Oceans Eleven, Oceans Twelve, Mistborn, Dishonored, The Wire

CONTENT WARNING: This is an action game with potential horror aspects about an upstart crew of criminals trying to make it big in a resource poor world set against them. Violence, body horror, death, murder, demons, ghosts, vampires, and other forms of undead, magic and drug use and other vices are all inherent to this game. We will use the full suite of Safety Tools including Lines & Veils, the X-Card, Script Change, and Open Door.

Players Needed: At 2-4. Absolutely NO experience with Blades in the Dark or Forged in the Dark is required to play, we will teach everything as we play.

Safety: This game will be held under the Open Hearth Community Code of Conduct. (https://openhearthgaming.com/code-of-conduct) Safety tools available are X-card, Open Door Policy, Script Change and, Lines and Veils. Tools can be changed to suit the players

DURATION: ( Up to 3.5 hours with a 5-10 minute break after approximately 1.5 hours


Symbaroum

System

Lewer Däle

VTT

4

Players

No

Recorded

No

Safety tools

Wir erschaffen gemeinsam die Charaktere.

Spielbare Völker sind:

Menschen (Barbaren oder Ambrier - Barbaren sind quasi die Ureinwohner und Ambrier sind die neuen Siedler die in das Land gedrungen sind)

Wechselbälger (Elfenähnliche Wesen, die menschlichen Eltern untergeschoben wurden...)

Goblins

Oger

Dem Grunde nach gibt es 3 Klassen: Krieger, Mystiker und Schurken. Es gibt zu jeder Klasse ein paar Archetypen, theoretisch kann man aber auch seinen Archetyp selbst definieren.
Archetypen Krieger: Berserker, Duellant, Hauptmann, Söldner, Ritter
Archetypen Mystiker: Hexe, Zauberer, Theurg, Magier, Mystiker
Archetypen Schurken: Scharlatan, Hexenjäger, Schläger, Schatzsucher, Waldläufer

Danach beginnt das Abenteuer mit der Reise über die Titanen, dem größten Gebirge, in das gelobte Land - Ambrien! Das soll euch nicht abschrecken auch Charaktere zu spielen die schon mal in Ambrien waren oder dort geboren sind. Ihr könnt euch beim Wagentrek als Führer, Spurenleser usw. verdingen, oder als Wachen... oder als Reisende für die Reise zahlen... alles geht.

Wir spielen im Jahr 21 nach der Besiedelung Ambriens...

...dort warten ein besseres Leben und Reichtum auf euch… und der Davokar…

... das Land diesseits der Titanen, da wo der Wagenzug startet, ist dem Untergang geweiht. Es gab einen gewaltigen Krieg und das Land ist unfruchtbar. Die Städte vergehen, die Menschen sterben...



Cats of Catthulhu

System

Discord & Google Sheets

VTT

4

Players

No

Recorded

Yes

Safety tools

1st Session: <t:1765566000:F> - <t:1765576800:t>
2nd Session: <t:1766170800:F> - <t:1766181600:t>

'Twas the night before Christmas, and deep in the old manor, not a creature was stirring... except for the thing in the walls. You are a cat, and this festive human retreat is your territory. The tree is an affront, the turkey is a challenge, and the newfallen snow has cut you off from the world. But now, something is amiss. The humans are acting strangely, and the age-old shadows of the house are beginning to move on their own. It's up to you and your fellow paws to solve this holiday horror, because if the world is going to end, it has no business ruining your nap schedule.

----------------------------

Cats of Catthulhu is a lighthearted yet eldritch roleplaying game where players take on the roles of cats who must rise to heroism as they encounter sinister plots and vile supernatural conspiracies that threaten dull-witted humankind. In a world ruled by the secret influence of ancient animal gods, only felines can defend the world from unspeakable cosmic horrors.

Players will explore a world of bizarre animal cults, strange artifacts, and twisted monsters, all while navigating the unique challenges of being a cat: napping in the perfect spot, avoiding baths, and knocking over precariously balanced objects. Players might crawl through forbidden temples or nonchalantly stare down a tentacled horror all before finding a cozy spot for a nap. The stakes are high, but the cats remain unimpressed.

----------------------------

No prior experience is required. Rules will be taught during play. A character keeper and an online dice roller will also be available.

Players will receive an email a week before the first session takes place to confirm attendance and acquire play materials.

CONTENT WARNING: Harm to animals, cosmic horror

SAFETY: This game will be held under the Open Hearth Community Code of Conduct and use the Open Door policy, X-Card, and Lines & Veils.

DURATION: Up to 3 hours with a 5-10 minute break approximately every hour.

PLATFORM: We will be using Discord & Google Sheets.


Writers' Room

System

StreamYard

VTT

3

Players

Yes

Recorded

Yes

Safety tools

Dark Academia is an internet subculture, aesthetic, and literary genre devoted to higher education. This aesthetic includes Gothic architecture, rainy weather, old libraries, and classic pieces of clothing, like tweed blazers and argyle sweaters. Dark Academia stories usually take place at elite schools or universities and explore themes like perfectionism and the thirst for forbidden knowledge. (WikiHow)

This is a monthly series of Writers' Room, where we will create a fictional tv series set at an academic institution inspired by the dark academia aesthetic. (If you've watched Wednesday you know the look.)

Writers' Room is a game of creating fictional narratives, in particular movies and tv shows, inspired by Microscope.

No prior rules knowledge is required.

During the first session we will set up the premise of the show and create the first season. Each subsequent session we will create a new season for the show.

Feel free to drop in for a single session! Writing teams change all the time on real world tv productions.

Communication tools will include Lines & Veils, the X-Card, the Open Door Policy, and the Open Hearth Code of Conduct.

The sessions will be recorded and shared only with the consent of all participants.

HammerTime session starting time: <t:1760463000:t>


My Chivalric Bromance

System

't Lab

VTT

5

Players

No

Recorded

Yes

Safety tools

Exiled from your home you find yourself in a far-away realm, where you sustain yourself by doing odd jobs befitting a knight. Danger lurks everywhere and in many shapes. Will you be able to retain the last shreds of your knightly virtues or will your reputation be besmirched forever?

My Chivalric Bromance is a game about queer and thirsty knights and their companions, outlawed, exiled, and banished to wander as strangers in strange lands.

Content warning: Romance, longing looks, (un)fulfilled desires, kissing, possibly violence
Safety tools: Lines and Veils and the X-card


Forged in the Dark

System

Zoom + Google Sheets

VTT

3

Players

Yes

Recorded

Yes

Safety tools

<t:1765656060:F>

This is a celebtration of last year's Game of the Year podcast! I've pre-seated people based on a discussion over on the Discord, but anyone's free to join the waitlist.

In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever.

This is Slugblaster. A table-top rpg about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.


Uneasy Lies the Head

System

3

Players

No

Recorded

Yes

Safety tools

<t:1763139600:F> & <t:1763744400:F>

Uneasy Lies the Head is royal court intrigue in the form of a tabletop roleplaying game. Characters will often be at odds with one another, making alliances in one scene and breaking them in the next.

  • Plot and scheme as antagonistic members of a royal court

  • Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolver, and more

  • Prepare divisive plans to spread rumors, enact laws, host festivities, propose duels, and more

Ideally you'll be able to attend for both sessions.

For safety tools we'll be using lines & veils, the X-Card/script tools and an open table. Note that the game includes themes of political conflict and that competition between players is an inherent part of the system.

Session will run for three hours with breaks on the hour.

We'll play with character keepers on Google Sheets and voice over Discord.

Session will not be recorded.


Mythic Bastionland

System

4

Players

No

Recorded

Yes

Safety tools

In a fabled land where misted wilds are home to beasts, vicious and knowing, young knights have sworn a holy oath: Protect the Weak! Seek out Myths! Honour the Seers! But dark secrets hide in the hills, ancient beings stalk the forests and many knights will fall in their pursuit of glory.

Mythic Bastionland is an OSR adjacent game that largely focuses on travelling great distances to seek the guidance of Seers and uncover Myths. However as the Knights gain status there will be room for courtly intrigue, romance, diplomacy and war.

This is a oneshot of an ongoing campaign. For the first 48h please only sign up if you have been a player in this campaign before.


Yazeba's Bed & Breakfast

System

3

Players

No

Recorded

Yes

Safety tools

<t:1763920800:f>

Within the first 24 hours please only sign up if you have joined the community in 2025 - after <t:1760115600:f> anyone may sign up.

Welcome to Yazeba's Bed & Breakfast, a slice-of-life tabletop RPG about a heartless witch, a peaceful house, and all the folks who have made their home inside.

We'll play chapter 7: in which Amelie must recapture Yazeba’s shadow before it smashes the whole house.

You can find the game here:  https://possumcreekgames.com/pages/yazebas-bed-breakfast

I won’t record the game. The session will run up to three hours (but we might need less). 

The Open Hearth Code of Conduct will be in play. We will use Lines & Veils, the Open Door Policy and the X-Card.

If you sign up and your availability changes, please remember to drop from the site and let me know (e.g. on discord) because playabl won’t update me.


Eotenweard (PbtA)

System

ZOOM & Google Sheets

VTT

4

Players

Yes

Recorded

Yes

Safety tools

This is an extended series (7 sessions) of Eotenweard - Guardians against the Monsters. This is my own PbtA game-in-(continuous)-development, in which player character Heroes protect the innocent from an encroaching darkness that can take many forms.

PLEASE NOTE: These sessions WILL be recorded to aid the game's development.

If you are uncomfortable with recording or publishing then it may be best to wait for a future series.

Across the series I may playtest some tweaks to the system, so, if you are uncomfortable with some rules being tweaked in play ... maybe wait until next time.

The game is intended to be a gritty, low fantasy, 'historical', game set in Britain around the year 600AD, almost 200 years after the Roman legions withdrew. While it will be another 200 years before the 'Age of Vikings', both the BBC's ‘Last Kingdom’ and Prime's ‘Vikings’, provide reasonable touchstones for the look and feel of the setting. The supernatural world is very real to people, whether they see it through the Christian lens of most of the indigenous Celtic peoples (who we call Britons, in the game) or through the pagan 'norse' gods of the relatively new rulers of much of North and East Britain (who we call Saxons). Meanwhile, some Britons cling to the Old Gods of the pre-Roman Celtic religion.

The playbooks available are: Reluctant Hero; Hammer of Woden; Loon; Hunter; Rogue; Celtic Mystic; Priest of God; Storyteller; and Sword of God. There is also scope for one player to choose an Unearthly playbook from among: Demon; Fae; Revenant; Skinchanger; Spirit and Possessed.

Set in a world where the supernatural is a fact of life and life itself is very cheap, the game is intended to be rich in darkness and foreboding. How dark will depend on how the players approach the game ...

No experience necessary - rules will be taught

Adult and horror themes may be encountered so we'll be careful to use a set of layered safety tools to ensure everyone has a good time. We will be playing with Lines, Veils, the X-Card and with an Open Door, and within the Open Hearth Code of Conduct. We'll be using Stars and Wishes to debrief at the end of each session.


Yazeba's Bed and Breakfast

System

Zoom, Google Sheets

VTT

4

Players

No

Recorded

Yes

Safety tools

In which folks play hide and seek in the Bed & Breakfast.

The world of Yazeba's Bed and Breakfast is focused on the captured moments of day to day life of those visiting/residing in the Bed and Breakfast. From the normal everyday to the magical whimsy/shenanigans that the guest bring.

This is a gmless one-shot, however play will take place in an ongoing running of Yazeba's Bed and Breakfast. This will also impact future games with updates to the ledger and Character Journeys as each one-shot builds upon these.

In Yazeba's, we will be picking from a cast of premade characters that have their own backgrounds and ever developing character journeys. We will be playing within the chapter's provided scenario description and mechanics.

DETAILS:

Session Time: <t:1762005600:f> to <t:1762016400:t>

Subject Matter: Finding ones place in the world and Found Family

Safety Tools: Lines and Veils; X, N, and O Cards; Script Change; Open Door Policy

Number of Sessions: 1 session (One-Shot)

Number of Players: 4 seats open for this listing, for a total of 5 players (Including facilitator)

Session Duration: 3 hours with 5-10 minutes breaks on the hour

Recording: No

Tech: Zoom, Google Sheets (for character keeper)

I will be emailing everyone a week before the session to confirm attendance, and links will be sent an hour before each session by email.

The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will always be in effect.


Yazeba's Bed and Breakfast

System

Zoom, Google Sheets

VTT

3

Players

No

Recorded

Yes

Safety tools

In which the Moon Prince overworks themself trying to hold down a job at the local coffeehouse.

The world of Yazeba's Bed and Breakfast is focused on the captured moments of day to day life of those visiting/residing in the Bed and Breakfast. From the normal everyday to the magical whimsy/shenanigans that the guest bring.

This is a gmless one-shot, however play will take place in an ongoing running of Yazeba's Bed and Breakfast. This will also impact future games with updates to the ledger and Character Journeys as each one-shot builds upon these.

In Yazeba's, we will be picking from a cast of premade characters that have their own backgrounds and ever developing character journeys. We will be playing within the chapter's provided scenario description and mechanics.

DETAILS:

Session Time: <t:1761487200:f> to <t:1761498000:t>

Subject Matter: Finding ones place in the world and Found Family

Safety Tools: Lines and Veils; X, N, and O Cards; Script Change; Open Door Policy

Number of Sessions: 1 session (One-Shot)

Number of Players: 3 seats open for this listing, for a total of 4 players (Including facilitator)

Session Duration: 3 hours with 5-10 minutes breaks on the hour

Recording: No

Tech: Zoom, Google Sheets (for character keeper)

I will be emailing everyone a week before the session to confirm attendance, and links will be sent an hour before each session by email.

The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will always be in effect.


yazeba's bed and breakfast

System

Zoom, Google Sheets

VTT

3

Players

No

Recorded

Yes

Safety tools

In which the secret library of the Bed & Breakfast opens its doors to everyone (under Yazeba’s watchful eye).

The world of Yazeba's Bed and Breakfast is focused on the captured moments of day to day life of those visiting/residing in the Bed and Breakfast. From the normal everyday to the magical whimsy/shenanigans that the guest bring.

This is a gmless one-shot, however play will take place in an ongoing running of Yazeba's Bed and Breakfast. This will also impact future games with updates to the ledger and Character Journeys as each one-shot builds upon these.

In Yazeba's, we will be picking from a cast of premade characters that have their own backgrounds and ever developing character journeys. We will be playing within the chapter's provided scenario description and mechanics.

DETAILS:

Session Time: <t:1761436800:f> to <t:1761447600:T>

Subject Matter: Finding ones place in the world and Found Family

Safety Tools: Lines and Veils; X, N, and O Cards; Script Change; Open Door Policy

Number of Sessions: 1 session (One-Shot)

Number of Players: 3 seats open for this listing, for a total of 4 players (Including facilitator)

Session Duration: 3 hours with 5-10 minutes breaks on the hour

Recording: No

Tech: Zoom, Google Sheets (for character keeper)

I will be emailing everyone a week before the session to confirm attendance, and links will be sent an hour before each session by email.

The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will always be in effect.


Caltrop Core

System

Zoom + Google Sheets + PlayingCards.io

VTT

2

Players

Yes

Recorded

Yes

Safety tools

You rode to war at the call of your God, swore yourself to Their divinity as the drums of war beat from every corner of the Pantheon. Standing beside your divinity, Their purpose so clear and noble, you felt immortal. Beside your fellow Lordsworns, you felt your victory a certainty, battle but a trivial formality.

Now They lay dead before you, Their Godblood flowing into the dirt. Already the world lurches in distress, twisting at the loss of a God, one of many to die this day. Your Captain, too, lies broken, entrusting the survivors of your Company to the you. Of the thousands who rode out, you are all that remains of your Company.

Your God is dead. You only have each other now.

LORDSWORN is a GMless TTRPG of tragic, fragile stories of desperate survival and comradery at the end of the world. In LORDSWORN each player takes on the role of three Lordsworns, soldiers who swore themselves to a (now dead) God during the Cataclysm, an apocalyptical battle that saw all the Gods of the Pantheon go to war. With their God dead and the world churning and reeling from the death of the Pantheon, you and a handful of survivors must make the trek back to the only place that makes sense anymore – Home. 

LORDSWORN sets the space for tragic stories of desperate survival, of a struggling few trying to get by, and found family at the end of the world. In it, you will take on archetypical roles, like a Noble Knight or Scholarly Mage, as well as twists on classics like a Fading Avatar of a dead God or the self-doubting Crestfallen Hero. But most importantly, you will be fragile, shattered creatures clinging to each other for survival in the face of a dying world. 

What stories will you tell? Will you return to fanfare as heroes, turning the tide for your home and helping it rebuild? Or will your death be like so many others – an unmarked grave and a name forgotten?


Monster of the Week

System

Separate Discord Server

VTT

4

Players

No

Recorded

Yes

Safety tools

Everything You Can Imagine Is Real

- - - - Pablo Picasso

There are countless realities (Verses) in the multiverse of Infinitum. And your band of Wanderers have special Keys that open Doors between them. Most are filled with Adventure, and Wonder, but others are hellscapes from which horrific beings escape.

Some of the Verses you might explore are:

  • Star Wars

  • Arcane

  • Household

  • Ghost of a Tale

  • Alien

  • WH40K

  • Skyrealms of Jorune

  • Agone (Les Chroniques des Crépusculaires)

  • The Dark Crystal

  • Akira

  • Gear Krieg + Wild Talents

  • Judge Dredd

  • various Studio Ghibli worlds (including Princess Mononoke)

CATS

Concept: MotW Interdimensional Crisis Team, but the PCs “wander” through different realities (Verses), using special Keys to open specific Doors between them, getting into scrapes, having adventures and so forth.

Aim: The multiverse of Infinitum is filled with danger, adventure, wonder and horror. The story we’re trying to tell is primarily about having fun adventures in different realities, odd juxtapositions and anachronisms. The group will likely be a motley crew plucked from the various realities throughout the multiverse. The PCs will likely be working against an arch-villain or trying to help people they encounter, or merely survive.


Tone: This may vary a little depending on the Verse/reality the band is currently in, as some are hellscapes, while others are filled with charming wonder. All have some aspect of danger, however, and overall there should be a bit of a light-hearted theme of exciting adventure.

Safety: We’ll use Safety Tools in play, in the Character Keeper, and the X-Card. Although overall the tone may be lighthearted, there may at times be grim and gritty situations or circumstances. Additionally, the group may be a “found family” and situations and relationships between the members may arise.

This game is inspired by His Dark Materials, Amber Chronicles, The Dark Tower, etc.

I am planning to play on SAT or SUN at 7:00 PM UK time (2:00 PM US Eastern) starting in November (I realise this is deliriously close to the Silly Season).

Some experience or familiarity with PbtA or MotW is desirable, but not required. It's not necessary to buy the rules or anything for this game, but please support creators you love and who make lives better.

CONTENT WARNING: The tone may take some swings depending on the realities the group enters. Post-apocalyptic, fantasy, SF, etc. While it’s not my express intent to delve into them, I also cannot guarantee that various themes of anti-fascist and anti-(peak)capitalist and other what I consider progressive sentiments won’t bleed into the game at any point. The overall tone will likely be cinematic but leaning into gritty at times. We will of course be adhering to the Open Hearth's Conduct, and there will be Communication(aka Safety) Tools including Lines & Veils in the Character Keeper, the X-Card, Script Change, and Open Door.

We will use a separate Discord server for the theatre-of-the-mind play, along with a Google Sheet Character Keeper and Witch Dice for Dice Rolling.

Please feel free to DM me on the OpenHearth Discord (jonsolo42) if you have any additional questions. :)


Monsterhearts

System

Discord

VTT

4

Players

No

Recorded

Yes

Safety tools

Summer is over in the small Cape Cod town of Lachlan's Cove. The tourists have all gone home, the beaches are closing soon and school is starting back up. It all seems so ordinary.... But Lachlan's Cove is a town full of dark secrets. Who knows what will be revealed when the first bells of September ring?

This is five sessions of Monsterhearts 2, Avery Alder's game about the messy lives of teenagers who are secretly monsters. Key touchstones for this series are the teen focused primetime soaps of the late 20th and early 21st century, such as Dawson's Creek and One Tree Hill, especially those with genre elements, like The Vampire Diaries, Teen Wolf and Roswell,  It will run Mondays in December at 8:30 PM US Eastern Time, <t:1764639000:t> your local time.   Spots are saved for Jex Thomas and Cale Pennington.

CW: Monsterhearts 2 is a horror game about messy, monstrous teens trying to figure out who they are, often at each other's expense. It includes themes of sexuality, interpersonal conflict, and messy physical and emotional change. Conflict between the player characters is a core part of play, though players should always collaborate to tell the story of that conflict.

Being able to attend each session is ideal, but not required. You must RSVP to each session you wish to attend. Play will be via Discord voice, video optional. Rules will be taught. Sessions will run up to three and a half hours. You will receive a confirmation email with character keeper and Dicord invite about a week before our first session.  [The Open Hearth Community Code]([https://openhearthgaming.com/code-of-conduct](https://openhearthgaming.com/code-of-conduct)) will be in play and we will use Lines and Veils and the [X-Card]([http://tinyurl.com/x-card-rpg](http://tinyurl.com/x-card-rpg)), as well as Script Change for safety tools.


Brindlewood Bay

System

Discord + Character Keeper

VTT

4

Players

No

Recorded

Yes

Safety tools

Quirky mystery about eccentric bird-lovers

First session: <t:1765137600:F>
Second session: <t:1765742400:F>

Please join me for a relaxed two-shot series of Brindlewood Bay. Players take on the role of elderly matrons in cozy capers of murder and eldritch conspiracy. Gameplay emphasizes collaboration, as the solution to our mystery is not set in stone. Sharpen your improv skills and play to find out!
It’s day one of the North American Avicultural Association Aviary Show, hosted by the Brindlewood Bay Bed, Breakfast, & Banquets. Today the hall is a colorful display of people and feathers, with hundreds of bird breeders, hobbyists, and species flocked from all over the continent. Prepare for a lot of bird puns!

The game will run for 2 sessions, each lasting 3 hours including a break. In North America/Europe, this means games will run on December 7 and 14.

Character creation: We will create characters together during our first session, along with a tutorial.

Tech: Discord for voice, webcam video required. Dice rolling in Discord. Google Sheets for character keeper.

Safety tools: Lines & Veils, X-Card, pre-game discussion. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will be observed.

Content warnings: Mostly PG-13. Mild violence, death of NPCs.

Players will be contacted via email approximately a week prior to the game to confirm attendance. I’ll send an invite to my private Discord server where I’ll be hosting the game.


Vaesen

System

Discord + Character Keeper

VTT

4

Players

No

Recorded

Yes

Safety tools

Mystery about dangerous love in the Old West

First session: <t:1762718400:F>
Second session: <t:1763323200:F>

Please join me for an atmospheric two-shot series of Vaesen, the horror RPG from Free League. The rules are easy to learn and only use d6 dice. Players take on the role of investigators on the trail of supernatural creatures inspired by folktales.
Dance with Death” begins with a series of unexplained drownings at a busy dairy farm. Instead of the default setting of Sweden, I’m reimaging this scenario in the American Midwest, circa 1890. The story explores themes of folk music and unrequited love.

The asterisk (*) in the event title indicates that I’ve slightly modified the Vaesen system. These house rules, however, are intended to make the game faster and less complex.

The game will run for 2 sessions, each lasting 3.5 hours including breaks as needed. In North America/Europe, this means games will run on November 9 and 16.

Character creation: We will create characters together during our first session, along with a tutorial.

Tech: Discord for voice, video recommended (I will have my camera on, but you can opt out). Dice rolling in Discord. Google Sheets for character keeper.

Safety tools: Lines & Veils, X-Card, pre-game discussion. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will be observed.

Content warnings: Drowning, death of livestock (can be veiled), death of NPCs, mild violence.

Players will be contacted via email approximately a week prior to the game to confirm attendance. I’ll send an invite to my private Discord server where I’ll be hosting the game.


Blades '68

System

Discord + Character Keeper

VTT

4

Players

No

Recorded

Yes

Safety tools

Daring missions in stylish 1960s espionage

First session: <t:1765065600:F>
Second session: <t:1765670400:F>

Please join me for a relaxed two-shot playtest of Blades ’68, the upcoming sequel to the acclaimed Blades in the Dark. The rules are easy to learn and only use d6 dice. Players take the role of slick operators in a world of retro-futuristic technology, shifting political alliances, and free love.

The game will run for 2 sessions, each lasting 3 hours including a break. In North America/Europe, this means games will run on December 6 and 13.

Character creation: We will create characters together during our first session, along with a tutorial.

Tech: Discord for voice, webcam video required. Dice rolling in Discord. Google Sheets for character keeper.

Safety tools: Lines & Veils, X-Card, pre-game discussion. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will be observed.

Content warnings: Mostly PG-13. Mild violence, death of NPCs, substance abuse.

Players will be contacted via email approximately a week prior to the game to confirm attendance. I’ll send an invite to my private Discord server where I’ll be hosting the game.


Brindlewood Bay

System

Discord + Character Keeper

VTT

4

Players

No

Recorded

Yes

Safety tools

Solve a murder at a reality TV cooking show

First session: <t:1763251200:F>
Second session: <t:1763856000:F>

Please join me for a relaxed two-shot series of Brindlewood Bay. Players take on the role of elderly matrons in cozy capers of murder and eldritch conspiracy. Gameplay emphasizes collaboration, as the solution to our mystery is not set in stone. Sharpen your improv skills and play to find out!
The most popular television program in the world, The Jolly Good Baking Show, has come to Brindewood Bay. After several qualifying rounds, our Murder Mavens are among the bakers to make it to the show, judged by the notoriously strict Paul and Jane. Prepare your recipes and oven mitts!

The game will run for 2 sessions, each lasting 3 hours including a break. In North America/Europe, this means games will run on November 15 and 22.

Character creation: We will create characters together during our first session, along with a tutorial.

Tech: Discord for voice, webcam video required. Dice rolling in Discord. Google Sheets for character keeper.

Safety tools: Lines & Veils, X-Card, pre-game discussion. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will be observed.

Content warnings: Mostly PG-13. Mild violence, death of NPCs.

Players will be contacted via email approximately a week prior to the game to confirm attendance. I’ll send an invite to my private Discord server where I’ll be hosting the game.


Vaesen

System

Discord + Character Keeper

VTT

4

Players

No

Recorded

Yes

Safety tools

Hammer Horror meets Sherlock Holmes

First session: <t:1762038000:F>
Second session: <t:1762646400:F>

Please join me for an atmospheric two-shot series of Vaesen, the horror RPG from Free League. The rules are easy to learn and only use d6 dice. Players take on the role of investigators on the trail of supernatural creatures inspired by folktales.
Beyond the Flesh” is a sandbox-style mystery set in Wystdovja Vale, an imaginary region of Eastern Europe. Themes include transformation, weird science, and Gothic tropes inspired by Hammer horror films. The module was originally written for Call of Cthulhu 7e.

The asterisk (*) in the event title indicates that I’ve slightly modified the Vaesen system. These house rules, however, serve to make the game faster and less complex.

The game will run for 2 sessions, each lasting 3 hours including a break. In North America/Europe, this means games will run on November 1 and 8.

Character creation: We will create characters together during our first session, along with a tutorial.

Tech: Discord for voice, video recommended (I will have my camera on, but you can opt out). Dice rolling in Discord. Google Sheets for character keeper.

Safety tools: Lines & Veils, X-Card, pre-game discussion. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will be observed.

Content warnings: Body horror, blood, death of livestock (can be veiled), violence, death of NPCs, possible death of PCs.

Players will be contacted via email approximately a week prior to the game to confirm their attendance. I will send you an invite to my private Discord server where I’ll be hosting the game.


Trophy Gold

System

4

Players

No

Recorded

Yes

Safety tools

Outbreak is an incursion for Trophy Gold inspired by the golden age of survival horror video games, shifting the focus from treasure hunting to the horrors that befall Gateway City in the year 2003. In this incursion, you play as survivors, otherwise normal folks who get caught up in a horrible event who are just trying to make it out alive. 

Let's kit bash old-school OSR and a story game inspired approach with a love letter by the author to Resident Evil 2!

Trophy is a tabletop roleplaying game of dark forests, doomed treasure-hunters, and a world woven on a loom of rumor, history, and myth. Trophy Gold adapts and expands the base rules of Trophy Dark for old school, campaign-style play.

Content Warning: This incursion is heavily based around the concept of a viral outbreak, but also features elements of graphic violence and body horror. 

More on Trophy Gold: https://trophyrpg.com/


The Electrum Archive

System

4

Players

No

Recorded

Yes

Safety tools

“On Orn the pauper dreams of a liquid, black as starless night. The power of gods, distilled into midnight ink.”

The Electrum Archive is a science-fantasy TTRPG inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun, Caves of Qud, and Ultraviolet Grasslands. It uses simple core rules to quickly get you started playing without prior knowledge. 

The game is set on the world of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artifacts and ink.

We will be running a one-shot inside the great city of Titan port. No prior knowledge is required, everyone is welcome to join!

Third times the charm, let's finally play some TEA!


Daggerheart

System

Zoom and Google Sheets

VTT

4

Players

Yes

Recorded

Yes

Safety tools

<t:1764457200:F>

As first year students at Madam Malani's Adventuring Academy you were really looking forward to the annual extra-planar summer camp. Unfortunately, an accident during an introductory transmutation class left you all recovering in the medical ward, and you needed to stay behind to fully recover.

Today, you are finally well enough to get out of bed. The faculty and other students should be returning with the setting sun. So you guess you have the day all to yourself.

Welcome to Daggerheart, the story-driven fantasy role-playing game. We're going to create a handful of adventuring academy students and then run through a short story of the adventure they had on their day off.

No experience with the system needed. This will be my first time getting it to the table and teaching the rules will help me to internalize them.

Druids and Bards, Seraphs and Sorcerers, Wizards and Rogues. Many of the best were trained at Madam Malani's. Will you be the next celebrated graduate?!

We'll be using lines & veils, the X-Card, and open door. We'll also be covered by the Open Hearth Gaming Community Code of Conduct.

We'll play over Zoom. I do intend to record the sessions, but I will not post them online without the enthusiastic consent of all participants.



Carved from Brindlewood-ish

System

Google Docs / Discord

VTT

3

Players

Yes

Recorded

Yes

Safety tools

This is a fulfillment of Shane's game request in our Discord, therefore they are pre-seated.

Starting <t:1752307200:F>

Please allow a 48-hour priority signing window for players from Australia, Aotearoa, the broader Pasifika region and adjacent regions across Southeast Asia until <t:1749376800:F> (June 8, 2025, 12:00 PM UCT+2)



Concept

Apocalypse Keys is a game about monsters, friendship, big feelings and the end of the world. You play a monster of apocalyptic power and deep, destructive urges, trying to be better than their worst instincts and maybe find... friendship? Love? Redemption? Oh, and also avert one or several apocalypses, some maybe of their own making.

Aim

On a character level, you will try to navigate your own complex feelings, desires and relationships, while also holding the apocalypse(s) at bay. The ones within, and the ones without.

On a player level, I would invite you to take the game serious on its own terms: Your characters are messy and they have dark urges. Each playbook is openly in the text associated with forms of self-harm or abuse. Your social bonds are what keeps you from fully giving in to them, but they are not to be ignored. If it gets to heavy, we always have our safety tools.

Your characters are apocalyptic monsters in their own right. I invite you to conceptualize and play them accordingly. Go big, go bold.

The rules text suggests not to double book playbooks, but it explicitly invites you to take moves from other playbooks, so don't get territorial about it.

Tone:

Big, apocalyptic, tragic, tender, loud, vulnerable, queer, anti colonialist.

Subject Matter:

Abuse and self-harm. Messy urges and unhealthy coping mechanisms. Friendship and love. Interpersonal violence.

With all that heavy stuff, of course, we need to be especially careful and caring with one another.

Lines & Veils, Scene Change and the X-Card will be in play.

The Game might be recorded (subject to player comfort level)



High Magic Lowlives: The Airship Job

System

Foundry & Discord for voice

VTT

3

Players

No

Recorded

Yes

Safety tools

<t:1762646400:F>

High Magic Lowlives is lightweight, flavorful Post-Dungeon Fantasy Tabletop RPG about wizard school dropouts who get into trouble with the Immortal Aristocracy to make coin and build their #brand. Sling spells, pull heists and stream the whole thing to build clout.

The airship Achilles, owned by House Cindermoth of the Immortal Aristocracy, has something on it you really, really want. You and your crew have managed to find your way aboard... but since then absolutely nothing has gone according to plan.

No experience with the system needed & we'll build characters together at the start of session.

We'll be using lines & veils, the X-Card and open table.


LUMEN

System

Zoom + Google Sheets

VTT

3

Players

Yes

Recorded

Yes

Safety tools

<t:1762110052:F>

"We are immortals. Mercenaries. Warriors. We can't die. We live in the shadows, doing our part to help make this world a better place. When we suffer a mortal injury, we just... get back up. Our consciousness returns, our wounds heal, and we're back in the fight, just like that."

"Everything that lives never lives forever. Even us. One day, your wounds just stop healing. We don't know when. We don't know why. Every death could be the one..."

As immortal warriors in an increasingly modernizing world, embark on dangerous missions to right the world's wrongs and participate in what many would call modern fairy tales. 

Inspired by Greg Rucka's The Old Guard, this RPG is meant to capture the spirit of both the comics and their film adaptation. Create your own immortals and fight for a better world!


Rooted in Trophy

System

99

Players

No

Recorded

Yes

Safety tools

💬Let's hang out, talk our current or past games, share stories and ideas. 🎦Webcams welcome, but optional.


Last Fleet

System

Open Hearth discord channel, possibly zoom

VTT

4

Players

Yes

Recorded

Yes

Safety tools

The last of humanity are fleeing across space, pursued by the implacable inhuman adversary that destroyed their civilization. They're outnumbered and outgunned. Supplies are running low. The actions of a brave few could be all that stands between humanity and extinction.

Welcome to the Last Fleet.

Last Fleet is a PBTA tabletop roleplaying game where you play brave pilots, officers, engineers, politicians and journalists struggling to hold the human race - and themselves - together under unbelievable pressure. The game focuses on action, intrigue and drama in this high-stakes situation. You'll fight space battles, search for enemy infiltrators, tackle supply shortages and navigate faction politics. You'll strive against your own self-doubt and sometimes crack under the stress.

The game provides support to create your own evocative setting, or you can play out of the box as the survivors of the Interplanetary Commonwealth. This fractious alliance of planets was wiped out by the Corax - an extradimensional fungus network that dwells in the tenebrium, the same medium that FTL ships travel through. The Corax attack through spatial rifts, launching spore ships to harry the fleet. Victims are paralyzed and have their genetic and neural patterns harvested: everything you know, the Corax now know. And worse, your former friends may see you again, reincarnated as a Corax avatar.

Themes include war, authoritarianism, grief and loss, the threat of extinction, and maladaptive coping skills for stress such as drug use, sex, and violence. Safety tools will be used including lines and veils, the x card/script change, and the open door

I haven't decided whether I'd like to record the game or not but will defer to the players. If recorded it would just be for the benefit of the Open Hearth server members.


Ex Tenebris

System

3

Players

No

Recorded

Yes

Safety tools

<t:1760828400:F>

Ex Tenebris is a forthcoming game of gothic space investigation. You'll play as one of a crew of investigators working for the Moira, an arm of the government of the Republic of Stars that protects the Republic and its people from the horrors that lurk amongst the stars.

(Please note that we'll be playing the quickstart and not the full game, which is as-yet unreleased. You will be playing a pre-generated character.)

For safety tools we'll be using lines & veils, the X-Card/script tools and an open table. Note that the scenario includes themes of infiltration/mind control, body horror, infection and dark claustrophobic environments and the system as a whole is designed with dark moral and horror themes.

Session will run for three hours with breaks on the hour.

Ideally you'll be able to attend for both sessions.

We'll play with character keepers on Google Sheets (probably) and voice over Discord.

Session will not be recorded.


Wanderhome

System

Zoom

VTT

4

Players

No

Recorded

Yes

Safety tools

<t:1762563600:t> to <t:1762574400:t>, first session on <t:1762563600:D>.

Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.

You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them.

This game will primarily be run guideless. This means we will all be making characters and collaborating together with shared control over the journey and worldbuilding. Prior experience with the system is not necessary, rules will be taught as we play.


DETAILS:

Attendance: Attending all sessions is not mandatory; sign up for the dates in which you decide our paths shall cross on this journey.

Safety Tools: CATS; Palette Grid with Lines & Veils; X, N, O Cards / Traffic Lights; Script Change; Open Door Policy

Number of Sessions: 8

Number of Players: One seat reserved for Clarisse + 3 seats open for each session, for up to 5 travelers total (including facilitator) per session.

Session Duration: 3 hours with 5-10 minute breaks on the hour

Recording: No

Tech: Zoom, Google Sheets (for character keeper)

I will be emailing everyone a week before their first session to confirm attendance, and play material links will be sent an hour before each session by email and in the Open Hearth Discord.

The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will always be in effect.


Powered by the Apocalypse

System

StreamYard

VTT

4

Players

Yes

Recorded

Yes

Safety tools

As the year draws to a close, the veil between the living and the dead grows thin, and the things behind that veil grow hungry, jealous, vindictive, and spiteful. How dare the living go on, ignoring what lies just beyond their perception? Eating and drinking and loving ... they must be made to suffer for enjoying what the dead cannot ... they must pay. And the off-season seaside tourist town of Ciudad Soñando seems like the perfect place to start.


Pasión de las Pasiones is a game that pays loving tribute to telenovelas and the high drama they depict. In this series, players will deal with varying problems of a supernatural variety, as well as whatever else they feel inclined to explore.


DETAILS

We will use StreamYard to play. It's a Web-based studio which doesn't require any downloads or system updates. I will email players about a week before the session to confirm attendance, and will email the StreamYard and shared drive links about an hour before the session begins.

If more than three other players sign up, a lottery at noon Central time on 09/25/25 will determine who has a seat in the session.

Number Of Sessions: 5 (one may be pre-empted due to Shared Hearth)

Number Of Players: 4, one seat is reserved for Mads

Recording: Yes, posted only with permission of all involved

Safety Tools: Lines And Veils, X-Card, Open Door, other safety tools as requested

Content Warnings: Violence, romance, supernatural encounters, intoxicants, death, emotional turmoil, and anything else you might find in a soap opera in October.

The Open Hearth Code of Conduct, as always, is in effect.


Shadowdark

System

Lewer Däle

VTT

4

Players

No

Recorded

No

Safety tools

Wir spielen ein Einstiegs-Szenario für Shadowdark, mit Level 0 Charakteren (jeder hat 4 Charaktere) die versuchen in einem Dungeon überleben.


Into the Odd adjacent

System

3

Players

No

Recorded

Yes

Safety tools

MYTHIC BASTIONLAND

You are young Knights-Errant united by common Oath:

  • Seek the Myths

  • Honour the Seers

  • Protect the Realm

And protect the Realm you must, for courtly politics embroil the Realm's walled Holdings in conflict and Myths writhe in the wild places beyond. 


Mythic Bastionland is a rules-light fantasy adventure game about Knights in the Arthurian tradition. The game focuses on exploration, creative problem solving, and decisive combat. 

Multiple session attendance is ideal but not required. RSVP to each session you wish to attend. No prior experience with the game is necessary. All rules will be taught.

Number of Players: 3

Number of Sessions: 12

Session Duration: 3 hours with breaks

Venue/Tech: Zoom, Google Sheets

Recording: No

Communication/Safety Tools: Lines And Veils, X-Card, Script Change, Open Door, and The Open Hearth Code of Conduct

I’ll confirm attendance a week before the first session and send links the day of.


Thirsty Sword Lesbians

System

Discord (Open Hearth)

VTT

3

Players

No

Recorded

Yes

Safety tools

I'm running genderswapped I6: Ravenloft in Thirsty Sword Lesbians.

This is an experimental game and may or may not resemble the original AD&D adventure after we've had our way with it.

First session: <t:1762110000:F>

Lottery deadline: <t:1759600800:D> Lottery will be drawn and results emailed on this date.

Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.

Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. The Countess Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around her, billowing her cape in the darkness. Lightning splits the clouds overhead, casting stark white light across her. Strahd turns to the sky, revealing the angular muscles of her face and hands. She has a look of power - and of madness. Her once-beautiful face is contorted by a tragedy darker than the night itself. Still hot, though.

Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns her gaze back to the village. Far below, yet not beyond her keen eyesight, a party of adventurers has just entered her domain. Strahd's face forms a twisted smile as her dark plan unfolds. She knew they were coming, and she knows why they came - all according to her plan. She, the mistress of Ravenloft, will attend to them.

The game will run for four sessions lasting three hours with breaks as needed. In North America/Europe, this means games will run on November 2, 9, 16, and 23. One spot in the game is reserved. There will be a total of 4 players. If more than three players sign up, I'll run a lottery on the date listed above and notify players of results via email. We'll meet on the Open Hearth Discord for each session, with Zoom as a back-up if needed. Video is optional for players.

Players will be contacted via email approximately a week prior to the game to confirm their attendance.

Safety tools (X-Card, Lines & Veils) will be used. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will be observed. Flirting and messy romantic situations are part of the game, but sexual violence and sexual contact will be excluded and veiled from the game, respectively. Blood, murder, the undead, etc., are also intrinsic to Ravenloft, but we can up-or down-scale how graphically those are portrayed to fit folks' comfort levels.


SDM/SEACAT

System

Zoom + Google Sheets

VTT

4

Players

Yes

Recorded

Yes

Safety tools

Welcome to The Ultraviolet Grasslands, the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs. Half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.

This Quarterly will run thirteen sessions, and you are welcome to sign up for all of them, but don't feel obligated—I'm curious how UVG works as an open table game, so if a dozen different people sign up, that's great! If you've played with me before, or if you're currently in one or more Open Hearth games, consider waiting 48 hours to sign up to encourage new players. No experience necessary with either UVG or the system!

I'll be trying out UVG's built-in Synthetic Dream Machine system, which seems pretty light and flexible, and using a google docs character keeper that I've built for it. Sessions will be over zoom—I'll be recording, and posting to youtube with everyone's consent.

We will be playing under the Open Hearth Code of Conduct, and using Lines & Veils, X-card/Script Change, and Open Door.


Protect the Child

System

5

Players

No

Recorded

Yes

Safety tools

A long time ago, in a galaxy far, far away…

“It’s the Jedi! Blast ’em!”
“Roger, roger.”

When the Separatists invaded Epluma, the parents of 8-year-old Malza Kerpatto took him with them on the evacuation shuttle…except they didn’t. Instead, Malza unwittingly used his Force powers to deceive them and hide in their castle-like home.

When the Republic’s Jedi and Clone Army landed to take the planet back, the Separatists’ Battle Droids couldn’t withstand them. The remaining assortment of droids has fled…to that same castle…

What will the battle droids do when it comes time to protect the child?

This is a weekly West Marches-style campaign of Protect the Child (https://mint-rabbit.itch.io/protect-the-child-playtest), a game about monsters caring for a young human — but here, the setting involves Battle Droids protecting a young Force-capable alien child in the Star Wars universe.

Familiarity with the prequel Star Wars movies or the Clone Wars TV shows is highly preferred. Tone will be similar to those properties — action, violence, some comedy, and some intense emotions.

Pregens will be provided, no knowledge of the game required.

Each session will be a standalone episode/story, but they will be strung together in a larger narrative. Feel free to switch up your pregen in different sessions! You’ll get more out of it if you can commit to more than one session, but it’s not required.

The Community Code of Conduct will be in force. We will use Lines & Veils and X-Card.


1%ers

System

Zoom and Google Sheets

VTT

4

Players

Yes

Recorded

Yes

Safety tools

Play Outlaw Swoop Bikers in the Tapani Sector, the absolute Best of the Worst.

  • Commit crimes, stand up for your local community, and hand out some good old-fashioned street justice.

  • Work under the Heat's radar and go toe to toe with your Rival Gang.

  • Operate a business with your gang to cover for your illicit activities

  • Be cool, and when cool won't cut it, be a Bad Ass.

-----------------------------------

This game is part of the ongoing Star Wars Saturdays series. The time setting is the rise of the New Republic. The setting is the Tapani Sector, which is still struggling with the shackles of Imperial rule. Characters and settings created in this miniseries will exist in the SWS canon for future miniseries and will be added to our wiki (https://starwarssaturdays.miraheze.org/wiki/Main_Page).

CW: Violence, Imperial abuse, violence solving problems, high action

System: 1%er

Duration: Eleven 3-hour sessions

Breaks: 1 mid-point break per session (10 mins)

Venue: GM’s Zoom

Recording: Yes, but made public only if consent is given by all players

Communication Tools: Lines & Veils, X-card, and open-door policy. Tools can be changed to suit the players.


Ironsworn: Starforged

System

Discord, Foundry

VTT

3

Players

No

Recorded

Yes

Safety tools

<t:1759366800:F>

You are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.

Concept: We're playing co-op Starforged! PbtA sci-fi adventure. We'll use the game's Truths exercise to figure out our particular setting elements. Two players are pre-seated by request.

Aim: Weekly 2-hour (ish) sessions, at least through October. After that we'll evaluate whether to continue. The first session will be setting creation and getting started on characters. I'll be facilitating and playing a character, and everyone GMs collaboratively. No experience necessary, although we don't have a lot of time in each session so familiarity with PbtA concepts like stats and moves would be helpful. A rules summary is available free here: https://tomkinpress.com/products/ironsworn-starforged-rules-summary

You can join in the middle, but I'll work with you to make a character before your first session to save time.

Tone: TBD! The game is fairly "soft" sci-fi in general so we can do what we want. It's not a brutal game in terms of challenge so we'll succeed more than we fail.

Safety/content: We'll have the Open Hearth Code of Conduct in effect. We'll set up Lines & Veils at the top and use the X-card throughout, as well as the Open Door policy.


Firebrands

System

Zoom + Google Sheets

VTT

3

Players

Yes

Recorded

Yes

Safety tools

<t:1759863660:F>

Building on the Dice Drabbles experiement by Dom, this is a series of short one-hour sessions of Stewpot; with no requirement to make every session we'll play retired adventurers in our tavern every week.
I imagine that, with an hour we will have the opportunity to play one or two mini-games each session - choice of which to ensure that every player gets involved every session.

(note, there's be no session on the 28th October)

The adventurer’s life is tough. It’s time to call it quits. For years you stumbled through hostile lands, living off stale rations, and struggling to get a few hours’ sleep. Now it’s time to hang up your weapons, sell off your armor, and settle down. If only it were that easy…

Stewpot: Tales from a Fantasy Tavern by Takuma Okada is a collection of cozy mini-games that tell the story of a tavern run by former adventurers. 
Stewpot is divided into a series of slice-of-life scenes, with a different set of simple rules and prompts helping adjudicate each scene. You might be scrambling to cook something edible with random ingredients, bartending for troubled souls, calming down a tavern brawl, going shopping for all the things a tavern needs, and more! Work to upgrade your tavern’s cuisine, atmosphere, and service. In the process, you might just learn a little bit about yourself – and your fellow party members.


Star Trek Adventures

System

Zoom, Google sheets, Owlbear Rodeo

VTT

4

Players

Yes

Recorded

Yes

Safety tools

This is a continuation of a previous series; players from that series have been pre-seated.

<t:1760292000:f>

This is for a quarterly series of Star Trek Adventures, running October through December of 2025. In session one we will set tone and safety, go through the character lifepath steps, figure out connections, and decide on our ship. Rules will be taught, though familiarity with 2d20 will help. Attendance at all sessions is encouraged, but this is flexible (the mission-based nature of the game mean episodes will probably be two sessions in a pair).

We will be playing Modiphius’ new edition of Star Trek Adventures. This show will be a "third season" for the starship Kintsugi, following up from events of the last series.

This takes place in the DS9/Next Generation era, with the Federation in the midst of an intensifying war with the Dominion, Cardassian incursions, and all the old threats on the edges. At the same time the Federation tries to maintain its old responsibilities of exploration, discovery, and diplomacy.

Content Warning: potential violence, potential cultural imperialism. We will use Zoom for our sessions. Sessions will run up to three hours. We will plan to record, but I will confirm this with the players. The Community Code of Conduct will be in play and we will use Lines & Veils and the X-Card for safety tools.

This game will be recorded.

If you sign up and your availability changes, please remember to drop from the site and give me a heads up.


Pendragon

System

5

Players

No

Recorded

No

Safety tools

Pendragon oder King Arthur Pendragon ist ein Pen-&-Paper-Rollenspiel (RPG), in dem die Spieler in die Rolle von Rittern schlüpfen, die in der Tradition der Artussage ritterliche Taten vollbringen.

Monsterhearts

System

Zoom

VTT

4

Players

Yes

Recorded

Yes

Safety tools

This is a 10 session series  of Monsterhearts 2 by Avery Adler, beginning on Oct 10th to avoid competing with the Shared Hearth event. Being able to attend every session is ideal, but not required. You should RSVP to each session you wish to attend. No prior experience with the game is necessary. All rules will be taught.

CONCEPT: Monsterhearts 2 is a PbtA game about the messy lives of teenagers who are secretly monsters. It explores the terror and confusion of having a body that is changing without your permission. The monstrosity of these characters is literal: they are vampires, werewolves, witches, and more. But their monstrosity is also allegorical, standing in for experiences of alienation, shame, queerness, and self-destruction.         

AIM: Everyone shares the same agenda: make each main character’s life not boring, keep the story feral, say what the rules demand, and say what honesty demands. It’s about exploring relationships and internal strife. While not exactly player-versus-player, it is certainly a game where characters hurt one another, make mistakes, and navigate social fallout.  

TONE: Imagine a teen supernatural romance with elements of horror. The tone may move between comedic and serious, but melodrama will always be the constant. Media touchstones include Buffy the Vampire Slayer, Vampire Diaries, and The Chilling Adventures of Sabrina.

Note: We will be playing with only the original Skins.

SUBJECT MATTER: Monsterhearts 2 explores some difficult themes: dysfunctional relationships, teen sexuality, coercive power, trauma, abuse, violence, and queer marginalization.

SESSION LENGTH: 3 hours. 

NUMBER OF PLAYERS: 4 total (one spot is being held for Will S.) 

LOTTERY: If more than 3 people sign up, I will run a lottery for the 3 available seats on Sunday August 10th at 5pm Pacific and announce the results via email.

SET-UP : We will use Zoom for our sessions. I’ll email all players about a week before the first session with the necessary links and resources. We will plan to record, but I will confirm this with the players. The  Open Hearth Code of Conduct will be in play and we will use Lines and Veils and the X-Card, as well as Script Change for safety tools.


Forged in the Dark

System

Zoom + Google Sheets

VTT

4

Players

Yes

Recorded

Yes

Safety tools

<t:1759777260:F>

Being able to join all sessions is recommended but not required.

The Last Caravan is a cars and aliens tabletop role-playing game about a midwinter road trip in the wake of an alien invasion. Starting from the East Coast, you and your fellow travelers will navigate a shattered North America. You’ll explore landscapes transformed by xenoflora, search abandoned towns and crashed spaceships, discover the otherworldly technology called Harmonics, negotiate with newly-formed factions both human and alien, outrun hostile pursuers, and fight for the future of your world.

Your story is about normal people finding heroism under extraordinary pressures. It’s about relationships tested by a crisis, and rediscovering what matters when the world is ending.

Your people need you. Will you join the caravan?

I've pre-seated Mark W. as he expressed a keen interest to play this when I was mulling over the prospect of running it a while back.


Plunderer! (Playtest)

System

Streamyard, Google Sheets, Owlbear Rodeo

VTT

5

Players

Yes

Recorded

Yes

Safety tools

Plunderer! is a rules-light, 2d6-based OSR/NuSR game of my own design, heavily inspired by Dungeon Crawl Classics and FMC Basic. This is my first time playtesting the game (really, any game) and while I have been working on it intermittently for about a year, it's almost certain that there will be some flaws in the design of the game/rulebook. Input on what you like or don't like about the game will be extremely valuable to me throughout the campaign. You can check out the current draft of the rules here: https://docs.google.com/document/d/1bpI6pE8erfzMVEnarVy6T0DUSMgAnmpmzhhdJ0rp91w/edit?usp=sharing.

The Evils of Illmire is a "mini-mega" hexcrawl adventure module designed to provide dozens of sessions of perilous wilderness exploration and dungeon crawling. It features an evil cult, a doomed town, a dangerous wilderness, and a variety of vile monsters. The zine aims to provide plenty of free-roaming adventure content, but with an over-arching threat that looms over the entire region.

I plan to record the sessions solely for my own reference, but I'm happy to abstain if any players would prefer not to be recorded, so don't let that stop you if you're interested.

While I would prefer to keep at least some players consistent across all sessions, it's totally fine if you can only make certain sessions of the quarterly. Also note that we will not be meeting during the week of the Shared Hearth event. Finally, though I have sessions scheduled for the end of the December, I am happy to end the campaign early if it is difficult for people to play during that time.


LUMEN

System

Zoom + Google Sheets

VTT

3

Players

Yes

Recorded

Yes

Safety tools

<t:1765051260:F>

NOVA is a rules-lite tabletop RPG in a world where the sun exploded, and humanity struggles to hold onto what little light they have left. The players will pilot exosuits, called Sparks, exploring the dark ruins of old earth, searching for the technology and knowledge that may just bring on a new dawn.

NOVA uses the LUMEN system, which is designed for action-packed combat, equipping the players with a set of powers that bring the power fantasy feelings of looter shooters to the tabletop.

Players will each choose a Spark to pilot, specialized exosuits designed to explore the dangers of the Dusk. Each exosuit was designed by humanity to serve a particular function, and the LUMEN system equips the players with a set of powers and abilities that allow them to excel while on their dangerous missions.


Apocalypse World

System

5

Players

No

Recorded

No

Safety tools

Na ja, Jurassic Park/World


Star Trek Adventures 2e

System

Zoom, Google sheets, Owlbear Rodeo, DDicer

VTT

4

Players

Yes

Recorded

Yes

Safety tools

For the first 48 hours, please only sign up if you haven’t had a chance to play Star Trek Adventures in the community. One player will be pre-seated.

<t:1756857600:f>

Star Fleet is about exploration and discovery, hence the five-year missions of the Constitution class starships. But someone has to be there to keep everything running. That’s where you come in. Your crewmembers on the USS Tempest, a vessel dedicated to emergency repairs, colony rescue, medical emergencies, troubleshooting, and beyond. You fix what gets broken out there in the great beyond. 

And a lot breaks down. 

This is for a two-month series of Star Trek Adventures set in the Original/Strange New Worlds era, running September and October of 2025. In session one we will set tone and safety, go through the character lifepath steps, figure out connections, and decide on facets of our station. Rules will be taught, though familiarity with 2d20 will help. Attendance at all sessions is encouraged, but this is flexible (the mission-based nature of the game mean episodes will probably be two sessions in a pair). Rich Rogers is pre-seated.

We will be playing Modiphius’ new edition of Star Trek Adventures. This show takes place during the later part of the Enterprise’s mission (so think Star Trek the Animated series or IDW’s Star Trek Year Five comics. There’s tensions with the Klingons and Romulans, some species haven’t yet been encountered, and the Organians have vanished.

Content Warning: potential violence, potential cultural imperialism. We will use Zoom for our sessions. Sessions will run up to three hours. We will plan to record, but I will confirm this with the players. The Community Code of Conduct will be in play and we will use Lines & Veils and the X-Card for safety tools.

This game will be recorded.

If you sign up and your availability changes, please remember to drop from the site and give me a heads up.


Triangle Agency

System

Zoom / Google Drive / Excalidraw

VTT

4

Players

Yes

Recorded

Yes

Safety tools

This game has been scheduled to accommodate players in European time zones, at the request of 2 players who have been pre-seated. For the first 48 hours, please only sign up if you are typically unavailable for games that run between <t:1751662800:t> and <t:1751684400:t> on weekdays.

First session: <t:1757260800:F>
(12 Sundays starting in September, 6:00 pm CET)

Our Mission: Stabilize Reality

The universe was not meant to be observed. Observation creates thought; thought shapes Reality. Where ideas snarl and fester, Anomalies are born: unreal entities whose existence is fundamentally incompatible with our own. As a privately-held corporation acting in the public interest, only we have the flexibility to act decisively to preserve the public from Anomalous intrusion, with high autonomy and minimal regulatory oversight. Become a Field Agent today! Apply your unique skill set to the critical work of shepherding our Reality from forces that would warp it beyond recognition.

In this quarterly (12-session) run of Triangle Agency, you will play agents of a shadowy corporation. Armed with uncanny abilities and the reality-warping support of the Agency, you will locate, identify, and capture (or, worst case, destroy) an extra-dimensional Anomaly, while also diligently suppressing public knowledge of the Anomaly's existence in order to preserve <reality/the bottom line>. Expect audacious maximalism and corporate horror! Touchstones include The SCP Foundation, Severance, Control, and Paranoia.

This quarterly has been scheduled to explore the unlockable Playwall content that is revealed to players during character advancement. I predict that the scheduled run of this game will cover approximately half of a Field Agent's expected career, but we will spend some time negotiating the pace of character advancement in Session 0. I intend to primarily (but not necessarily exclusively) run missions from The Vault first-party supplement for Triangle Agency; Agents who act with foreknowledge of the events of first-party adventure modules may be subject to disciplinary action.

Each session will run 3 hours, with breaks at the top of each hour. No experience necessary! Beginners are welcome and rules will be taught at the table.

Content Warnings: This is, among other things, a horror game. Expect corporate oppression, gaslighting, subjugation of non-human intelligences, and a dash of PvP. Individual missions may have more specific content warnings which we will cover on a case-by-case basis.

Safety tools: This game is operating under the Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct). For safety tools, we will be using the Open Door Policy, The X-Card, and Lines & Veils.

Play tools: Zoom, Google Drive, Excalidraw.

This game will be recorded for private GM review if all players consent, but the recording will not be published.

(Image credit: Haunted Table, LLC)


Heart

System

4

Players

No

Recorded

Yes

Safety tools

** Players for this game and waitlist priority will be determined by lottery on <t:1752105600:f> (8 PM US Eastern Time Wednesday July 9th)*

There are rumors in Spire, heard loudest in Derelictus, but whispered in the city above. When the Vermissian train system was built, they dug deep and fast into the Heart. They used tools and powers that haven't been seen before or since. And when it failed, they just left them there.

This is a 12 sessions of Rowan Rook & Deckard's Heart: The City Beneath using Gareth Ryder-Hanrahan's campaign Dagger in the Heart on Wednesday nights at <t:1756944000:t> (8 PM US Eastern time) in September, October and November. (NB: There will be no session on 10/1.) You are delvers, seeking the secrets of the Heart, the vast and weird underworld beneath the city of Spire. You, in particular, are seeking secrets left behind in the building of the Vermissian, the failed attempt to build a train system through the city and down into the Underworld. Maybe because you want the power, maybe because you are seeking truth. Maybe you loved somebody who died for the lost cause of building those damned trains. But whatever it is, you know it's down there, somewhere.

CW: Violence, Body Horror, Oppressive Industry, Inevitable Failure

Being able to attend each session is ideal, but not required. You must RSVP to each session you wish to attend. Play will be via Discord voice, video optional. I’ll email all players about a week before the first session with the discord server invite. Rules will be taught. Sessions will run up to three and a half hours. You will receive a confirmation email with character keeper and video call info about a week before our first session. A Spot is saved for Agatha Cheng.  [The Open Hearth Community Code]([https://openhearthgaming.com/code-of-conduct](https://openhearthgaming.com/code-of-conduct)) will be in play and we will use Lines and Veils and the [X-Card]([http://tinyurl.com/x-card-rpg](http://tinyurl.com/x-card-rpg)), as well as Script Change for safety tools.


FitD / GbM

System

StreamYard & Google Sheets

VTT

4

Players

No

Recorded

Yes

Safety tools

Starting on <t:1754157600:F>, with subsequent session at the same day and time until the last session on <t:1761415200:F>.

Girl by Moonlight is a game about the tragic struggles and defiant triumphs of a group of magical girls resisting an oppressive society. Exploring the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of relationships and community.


Beneath A Rotting Sky is the series playset for this quarterly game. It is about tragedy and betrayal. Most, if not all, of the characters will be complicit in the world's oppression, with little hope of redemption.

The protagonists' own power plays a role in their undoing, and their story ends with an almost inevitable tragic fate.

Though this series is bleak, there is still struggle and triumph and moments of brightness made all the more luminous against the backdrop of a crumbling world.

Play this series if:

  • You want to explore intense or challenging emotions, or question the optimistic assumptions of magical girl stories.

  • You want a tragic story about betrayal, hardship, and the struggle for self-definition.

  • You want to see visceral descriptions of strange and violent creatures, unnatural wildness infiltrating urban spaces, and people living in the ruins of a broken world.


We will also utilize the Threat Roll from Blades in the Dark: Deep Cuts instead of the usual one found in GbM and other FitD games.


No prior experience is required. Rules will be taught during play. A character keeper and an online dice roller will also be available.

Players will receive an email a week before the first session takes place to confirm attendance and acquire play materials.

CONTENT WARNING: Violence, resource scarcity, betrayal

SAFETY: This game will be held under the Open Hearth Community Code of Conduct and use the Open Door policy, X-Card, and Lines & Veils.

DURATION: Up to 3 hours with a 5-10 minute break approximately every hour.

PLATFORM: We will be using StreamYard & Google Sheets.


Band of Blades

System

3

Players

No

Recorded

Yes

Safety tools

This is a lottery sign-up for a UK/Euro-friendly campaign of Band of Blades, the Forged in the Dark military-fantasy campaign game by John Lebouf-Little and Stras Acimovic. It uses the Forged in the Dark system and troupe-style play to tell the story of the Legion, a mercenary unit waging a fighting retreat across a land under siege by undead hordes.

We are planning right now to play on MONDAYS at 7:00 PM GMT (3:00 PM US Eastern) starting in June. The campaign should run about two dozen 3-hour(ish) sessions start-to-finish. You don't need to attend every session, but please make a good-faith commitment to play for the entire run.

Absolutely NO experience with Band of Blades, Forged in the Dark, or any of the inspirational fiction (Glenn Cook's Black Company, the X-Com video games, etc) is required to play, we will teach everything as we play.

CONTENT WARNING: This is an action-horror game about a war against a zombie army. Violence, body horror, civilian casualties, and war-related trauma are all inherent to this game. We will use the full suite of Safety Tools including Lines & Veils, the X-Card, Script Change, and Open Door.

We will play via Zoom, using shared Google Docs and Roll20 ( a free account is fine, but you will need an account).

PLEASE DO NOT SIGN UP IF YOU HAVE PLAYED THIS GAME WITH ME PREVIOUSLY.

We've got 2 slots reserved, and can fill up to 3 more. I'll fill the remaining seats by random drawing on Monday, May 26.

(DM me on Discord if you have any additional questions!)


VAESEN

System

4

Players

No

Recorded

Yes

Safety tools

Ein Vaesen One Shot mit vorgefertigten Charakteren, auf die die Spieler aber im Vorfeld Einfluss nehmen können.