Playabl

Lady Blackbird 2-shot

By AaronF

Lady Blackbird

System

Discord, Sheets

VTT

5

Players

No

Recorded

Yes

Safety tools

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2 upcoming sessions

Mon, Jul 21st

12:00 AM - 3:00 AM GMT+0

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  • Gwen M's avatar

    Gwen M

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    Annie

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  • jolene, jolene, jolene, Joleeeene's avatar

    jolene, jolene, jolene, Joleeeene

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  • Marc Majcher's avatar

    Marc Majcher

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  • Jim Likes Games's avatar

    Jim Likes Games

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  • Will S.'s avatar

    Will S.

    (he/him)

Mon, Jul 28th

12:00 AM - 3:00 AM GMT+0

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  • Gwen M's avatar

    Gwen M

    (she/her)

  • A

    Annie

    (she/her)

  • jolene, jolene, jolene, Joleeeene's avatar

    jolene, jolene, jolene, Joleeeene

    (She/Her)

  • Marc Majcher's avatar

    Marc Majcher

    (he/them)

  • Jim Likes Games's avatar

    Jim Likes Games

    (He/Him/They)

Waitlist
  • Will S.'s avatar

    Will S.

    (he/him)

0 past sessions
About

<t:1753056000:F>

Lady Blackbird is an Imperial noble fleeing from an arranged marriage to be with her secret lover, the pirate king Uriah Flint. To reunite with him, she has hired a notorious smuggler and the crew of his skyship, The Owl. However, The Owl has been captured by an Imperial cruiser. How will Lady Blackbird and the others escape? What dangers lie in their path on the way to the pirate king’s lair?

Concept: A classic game by John Harper, run at the request of Gwen. The game features an evocative steampunk/retro-sci-fi/fantasy setting, with an open-ended starting scenario and preset characters. Mechanically it's a straightforward tag-based dice pool system focused on action and breaks for interpersonal drama. There's also Keys to guide decisions and earn XP for advances. The PDF is free here: https://ladyblackbird.org/

Aim: We'll play two sessions of around 3 hours each to provide plenty of time to develop the plot and characters and explore the setting. Ideally you can attend both sessions. By the end we should resolve the main question of Lady Blackbird's fate. Along the way there will be plenty of duels, shouting, stealthy escapes, quiet debate, and possibly even romance!

Tone-wise we can decide as we go, but the game lends itself to space operatics in the vein of Star Wars or Firefly. We can play it with goofy hijinks, serious personal moral questions, or with moments of both.

Safety/Content: We'll have the Open Hearth Code of Conduct in effect. We'll set up Lines & Veils at the top and use the X-card throughout.

You'll get an email reminder from AaronF a week before the first session - please respond to confirm you're attending!