Playabl

Apocalypse Keys Quarterly

By Dominik

Carved from Brindlewood

System

Google Docs / Discord

VTT

3

Players

Yes

Recorded

Yes

Safety tools

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Learn more about The Open Hearth
14 upcoming sessions

Sat, Jul 12th

8:00 AM - 11:00 AM GMT+0

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    Sat, Jul 19th

    8:00 AM - 11:00 AM GMT+0

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      Sat, Jul 26th

      8:00 AM - 11:00 AM GMT+0

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        Sat, Aug 9th

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          Sat, Aug 16th

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            Sat, Aug 23rd

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              Sat, Aug 30th

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                Sat, Sep 13th

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                  Sat, Sep 20th

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                      Sat, Oct 4th

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                        Sat, Oct 11th

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                          Sat, Oct 18th

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                            Sat, Oct 25th

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                              About

                              This is a fulfillment of Shane's game request in our Discord, therefore they are pre-seated.

                              Starting <t:1752307200:F>

                              Please allow a 48-hour priority signing window for players from Australia, Aotearoa, the broader Pasifika region and adjacent regions across Southeast Asia until <t:1749376800:F> (June 8, 2025, 12:00 PM UCT+2)



                              Concept

                              Apocalypse Keys is a game about monsters, friendship, big feelings and the end of the world. You play a monster of apocalyptic power and deep, destructive urges, trying to be better than their worst instincts and maybe find... friendship? Love? Redemption? Oh, and also avert one or several apocalypses, some maybe of their own making.

                              Aim

                              On a character level, you will try to navigate your own complex feelings, desires and relationships, while also holding the apocalypse(s) at bay. The ones within, and the ones without.

                              On a player level, I would invite you to take the game serious on its own terms: Your characters are messy and they have dark urges. Each playbook is openly in the text associated with forms of self-harm or abuse. Your social bonds are what keeps you from fully giving in to them, but they are not to be ignored. If it gets to heavy, we always have our safety tools.

                              Your characters are apocalyptic monsters in their own right. I invite you to conceptualize and play them accordingly. Go big, go bold.

                              The rules text suggests not to double book playbooks, but it explicitly invites you to take moves from other playbooks, so don't get territorial about it.

                              Tone:

                              Big, apocalyptic, tragic, tender, loud, vulnerable, queer, anti colonialist.

                              Subject Matter:

                              Abuse and self-harm. Messy urges and unhealthy coping mechanisms. Friendship and love. Interpersonal violence.

                              With all that heavy stuff, of course, we need to be especially careful and caring with one another.

                              Lines & Veils, Scene Change and the X-Card will be in play.

                              The Game might be recorded (subject to player comfort level)