Deathmatch Island: Nal Hutta
Deathmatch Island
System
Roll20 and zoom
VTT
4
Players
Yes
Recorded
Yes
Safety tools
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Learn more about The Open Hearth0 upcoming sessions
1 past session
Sat, May 4th
12:30 AM - 3:30 AM GMT+0
RSVP'd
Will S.
(he/him)
Mads
(She/they)
r
roccaturi
(he / him)
S
Sel | Nightstaff
(she/her/they/them)
Waitlist
About

A shimmering blue hologram flickers to life. An industrial droid with crimson photoreceptors speaks through the voice modulation, in a surprisingly chipper voice:
Congratulations, supplicant! You have been granted the stupendous honor to compete in a game of death defying skill and valor, for the glory of your sponsored Hutt cartel! Your carefully selected team shall work together to travel through the poisonous bogs of our glorious jewel until you reach the extraction point. But be aware your team is not the only one attempting to win this ultimate prize!
Die well! And play to win! The viewers are watching!
Please note: any attempt to leave the scenario zone, or access to redacted areas, may result in premature detonation of your explosive collar
Deathmatch Island is a fast-paced roleplaying game about a deadly competition on a mysterious island chain.
It uses the Paragon system from the AGON roleplaying game, by John Harper and Sean Nittner. A game about exploring strange islands; wearing matching tracksuits; dodging gunshots as you scavenge weapons and gear from an abandoned fishing village; wrestling with another competitor on a huge climbing frame with explosive landmines buried below; having flashbacks to a surprising past that has serious ramifications on the present; crashing through a chainlink fence in a stolen production van to investigate a restricted office compound; leaping over a volcano’s caldera on a motorcycle to get to the gift-wrapped loot crate before the police officer’s team does; approaching The Sphere and learning that you’ve done this all before.