Ghost Squadron
Ghost Squadron
System
Discord, Sheets
VTT
4
Players
No
Recorded
Yes
Safety tools
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Learn more about The Open Hearth1 upcoming session
Sat, Feb 14th
12:00 AM - 4:00 AM GMT+0
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Marc Majcher
(he/them)
V
Vito
(they/them)
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About

<t:1771027200:F>
A one-shot of Ghost Squadron by Minerva McJanda. I'll also run this game for Mecha March but I couldn't wait! https://ufo-mina.itch.io/ghost-squadron
Ghost Squadron is a game about death.
First, the death of your body. Your flesh and blood is gone, decaying or reduced to ash. You are a Ghost, created by an experimental brain-scanning procedure, and given life by digital necromancy after the original’s death.
Second, the death of your allies and enemies. Your nation is at war, and what better as soldiers than a program that might think like a person but can be duplicated, backed up and spent as the top brass desires. So in bodies of rugged metal you exchange fire across desert landscapes, infiltrate civilian arcologies, and drop from orbit on enemy emplacements.
Finally, there’s the death of the self. As you become accustomed to servos and wires instead of muscles and nerves, as your memories fill with artefacts and alterations, what will you become?
Half of the game is doing exciting missions using customized mech armaments, modules, and programs. The other half is using downtime to deal with corrupted memories, prepare for the next mission, and possibly find a way to escape the hellish cycle. Both use Otherkind/Psi*Run style dice to force hard choices on the players. Missions are theater-of-the-mind and fiction-first, focused on drama over tactics.
Logistics: We'll spend the first hour or so setting up our setting, memories, and mechs. Then we'll do as many missions as time allows, probably 3 or 4. Breaks every hour or as needed. Discord for voice, Google Sheets for tracking character stuff.
The Open Hearth Community Code of Conduct is in effect. For safety and content, we'll use Lines and Veils at the top, the X-card throughout, and the Open Door policy.