Playabl

Mecha March

Feb 28th 12:00 PM — Apr 1st 11:00 AM
RSVPs open Feb 1st 2:00 PM
Cover image for Eco Mofos - To Put Away a Sword
Eco Mofos - To Put Away a Sword

Mark of the Odd

4 sessions

Spots open

4 Sessions starting <t:1772816400:F> Eco Mofos by David Blandy is a postapocalyptic hope punk Mark of the Odd game about people exploring the world, trying to find a glade - a place to call home and to care for. _______________________ He had wings of white light, skin golden gleaming, a heart hot as a star. They say he was built to slay demons—to be humanity’s defence against the dark. The dark came and the world ended. They say the mountain above your town was a demon, once. He is lodged up there, tangled in the corpse of the foe he slew. He is broken. But not dead. ___________________________ In To Put Away a Sword by Zedeck Siew, the elders have already achieved this goal. They used to be the adventuring punks in their youth and successfully established the town called Grove. On a mountain above Grove, a God Soldier, a remnant from the Last War has been in its death throes, threatening Grove and everything the player characters love. Now the player characters have to explore the vale in a point crawl before descending into the god soldier's body to end its suffering before it destroys all they care for.

Cover image for Mobile Frame Zero: Firebrands
Mobile Frame Zero: Firebrands

Mobile Frame Zero: Firebrands

4 sessions

Spots open

<t:1772676000:F> (Part of the Mecha March event, RSVPs will open in February) Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the galaxy. Mobile frames are the hard-working, hard-fighting combat- and labor mecha they’ve brought with them. You are romantic ace mobile frame pilots, caught up in an undeclared war for the future of the Bantral system. Fight with your friends. Ally with your rivals. Fall in love with your enemies. If possible, please sign up for all sessions; we'll be keeping the same characters throughout. Safety tools: We'll be using lines & veils, the X-Card, script tools, breaks and an open table. We'll be covered by the Open Hearth Gaming Community Code of Conduct. (Please note that sex will be veiled.) Logistics: We'll use a shared character keeper on Google Sheets do voice over Discord. Session will run for ninety minutes with one break. Session will not be recorded. New players welcome & no experience with the system is needed!

Cover image for Too Good to be True
Too Good to be True

Powered by the Apocalypse

2 sessions

Spots open

This one-shot session is part of Mecha March, sign-ups open up on the 1st February. <t:1774123260:F> Please note that this is a playtest system by Michael Prescott based on The Regiment, and as such it may require a bit of wrangling and seat-of-my-pants calls to get the most out of it. Please only sign up if you can make both sessions. Mercenary mecha combat in a gritty future: Player characters are members of a mecha mercenary company. Each is the inheritor of a centuries-old combat mech, a relic of a by￾gone era of advanced battlefield technology.

Cover image for Last Shooting
Last Shooting

Final Bid Engine | GMless Duet

1 session

Spots open

This one-shot session is part of Mecha March, sign-ups open up on the 1st February. <t:1772568060:F> Two pilots can change your destiny. Two massive war machines can change your future. Two players can share the happiness. Last Shooting is a 2-player RPG that uses a unique system to tell stories about Mech battles. Using a customized version of the Final Bid engine, Last Shooting builds the characters and defines them more sharply during each scene of play. Then, it gives you the power to destroy any of those aspects to propel yourself to victory. Last Shooting is meant for single session play, and tends to take 2-3 hours. And it provides the flexibility for no two sessions to play out the same way. Define your pilot, and destroy them in turn. The battle hinges on what remains.

Cover image for Dragon Reactor
Dragon Reactor

Dragon Reactor

4 sessions

Spots open

This short campaign is part of Mecha March, sign-ups open up on the 1st February. <t:1772740800:F> Dragon Reactor is a mythopoetic mech tragedy game about conflict on a grand scale. It’s about warring governments, rising rebellions, slowly-waking god-machines, and the effects forever-wars have on those involved. It’s about the ever-turning wheel of time, and how we’re always racing against it. It’s about wanting to do the right thing, but having to pull the trigger instead. Players take on the role of pilots who have fallen into possession of the most powerful war machines in the world. What will you do with all that power? Content/tone note: Dragon Reactor deals with themes of war, violence, and their consequences. While it's meant to be enjoyed, it’s also built around telling intense stories. Players (and their characters) will have to make tough decisions, sometimes leading to tragedy. The clocks are always ticking, and it’s up to everyone to make their actions count. Safety tools: We'll be using lines & veils, the X-Card, script tools, breaks and an open table. We'll be covered by the Open Hearth Gaming Community Code of Conduct. Logistics: We'll use a shared character keeper on Google Sheets do voice over Discord. Session will run for ninety minutes with one break. Session will not be recorded. New players welcome & no experience with the system is needed!

Cover image for Kids on Mechas
Kids on Mechas

Kids on Bikes

1 session

Spots open

Posted by apontious This single-session one-shot is part of Mecha March, sign-ups open up on the 1st February. <t:1772384400:F> You and your high school friends and enemies have been beamed into the cockpits of mighty, human-shaped fighting machines just as giant monsters have mysteriously appeared and started attacking humanity. Can you learn the controls and resolve your differences to work together and save the world? Newbies welcome, no prep necessary, but you are encouraged to come up with ideas for your kid and mech ahead of time! System: hack of Kids on Bikes, including exploding dice! VTT: Theater of the mind + Discord for voice/video/dice rollers + Google character keeper Players: 3-5 Safety Tools: X-Card, Pause for a Minute. We'll be covered by the Open Hearth Gaming Community Code of Conduct.

Cover image for Ghost Squadron
Ghost Squadron

Otherkind

1 session

Spots open

<t:1773507600:F> Part of Mecha March, signups open on February 1st. A one-shot of Ghost Squadron by Minerva McJanda. https://ufo-mina.itch.io/ghost-squadron Ghost Squadron is a game about death. First, the death of your body. Your flesh and blood is gone, decaying or reduced to ash. You are a Ghost, created by an experimental brain-scanning procedure, and given life by digital necromancy after the original’s death. Second, the death of your allies and enemies. Your nation is at war, and what better as soldiers than a program that might think like a person but can be duplicated, backed up and spent as the top brass desires. So in bodies of rugged metal you exchange fire across desert landscapes, infiltrate civilian arcologies, and drop from orbit on enemy emplacements. Finally, there’s the death of the self. As you become accustomed to servos and wires instead of muscles and nerves, as your memories fill with artefacts and alterations, what will you become? Half of the game is doing exciting missions using customized mech armaments, modules, and programs. The other half is using downtime to deal with corrupted memories, prepare for the next mission, and possibly find a way to escape the hellish cycle. Both use Otherkind/Psi*Run style dice to force hard choices on the players. Missions are theater-of-the-mind and fiction-first, focused on drama over tactics. Logistics: We'll spend the first hour or so setting up our setting, memories, and mechs. Then we'll do as many missions as time allows, probably 3 or 4. Breaks every hour or as needed. Discord for voice, Google Sheets for tracking character stuff. The Open Hearth Community Code of Conduct is in effect. For safety and content, we'll use Lines and Veils at the top, the X-card throughout, and the Open Door policy.

Cover image for Spectres of Brocken
Spectres of Brocken

Spectres of Brocken

4 sessions

Spots open

Hammertime: <t:1774396800:t> to <t:1774407600:t>, for the event of Mecha March. Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs. Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world. Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you've become. Find out what you've all done to get here. Find out what costs you would pay to get what you want in the world. The game system is largely inspired by the No Dice, No Masters system used in Dream Askew and Dream Apart, by Avery Alder and Benjamin Rosenbaum. DETAILS: New players welcome. Prior experience with the game is not necessary, rules will be taught as we play. Subject Matter: Spectres of Brocken deals with themes of war and violence, and often touches on the abuses of state power through education, indoctrination, othering, and the monopoly of violence. Safety Tools: CATS; Palette Grid with Lines & Veils; X, N, O Cards / Traffic Lights; Script Change; Open Door Policy; Stars & Wishes Number of Sessions: Tuesdays from <t:1772586000:D> to <t:1774396800:D> for a total of 4 sessions; it is also possible we may not need all 4 sessions. Number of Players: 2-3 + facilitator Session Duration: 3 hours with 5-10 minute breaks on the hour Recording: No Tech: Zoom, Google Sheets (for character keeper) I will be emailing everyone a week before their first session to confirm attendance, and players will be pinged with a mustering call before each session in the Open Hearth Discord. The Open Hearth Code of Conduct (https://openhearthgaming.com/code-of-conduct) will always be in effect.

Details

An informal, community-organized event to encourage us to get all those Mecha games we've been Meaning To Run off the shelf & to the table.

New players & community members welcome. Prior experience with these systems is not necessary, rules will be taught as we play.

Signups open to all from 1st February.